Italy Introduces Comprehensive Online Gambling Licensing Regime

Italy-launches-online-betting-and-gaming-licence-processItaly has officially launched a new licensing framework for online gambling, finalizing the first phase of its gambling sector reorganization in 2024. The new licensing structure, which was documented in the EU’s Official Journal, enables operators to obtain nine-year concessions at a significantly higher fee of €7 million per license. This initiative reflects Italy’s effort to modernize its gambling regulations and align with European standards.

This framework follows an extended standstill period due to objections raised by the Malta Gaming Authority (MGA) regarding B2B compliance. Despite these delays, the European Commission (EC) approved key changes sought by Italy’s Ministry of Finance (MEF) and Customs and Monopolies Agency (ADM), allowing the restructured system to move forward.

Licensing Requirements and Financial Provisions

Operators looking to apply must meet strict criteria, including maintaining a legal or operational headquarters within the European Economic Area (EEA), possessing valid licenses, and achieving at least €3 million in total revenues over the past two years. Each operator can apply for up to five licenses, with payments split into two installments: €4 million upon concession award and €3 million upon the launch of operations.

Additionally, operators must adhere to financial guarantees, starting with a €750,000 provisional deposit and a final guarantee of €3.7 million. Beyond these, a fixed annual operating fee of 3% applies. To support anti-corruption measures, applicants must pay a €560 fee to Italy’s National Anti-Corruption Authority (ANAC).

Applications for concessions are open until May 30, 2025, with the evaluation process expected to last nine months. Authorities predict approximately 50 operators will apply, generating an estimated €350 million in initial revenue and an additional €100 million annually through fixed concession fees.

Regulatory and Operational Enhancements

The ADM is planning the second phase of reforms in 2025, focusing on resolving conflicts in land-based gambling regulations and revising the controversial Dignity Decree, which banned gambling advertising and sponsorships in 2019. ADM Director General Roberto Alesse criticized the decree as “economically damaging” and anticipates reforms that balance consumer protection, economic growth, and regulatory oversight.

The second phase will also standardize gambling laws nationwide, addressing illegal gambling and ensuring better protections for consumers. The ADM views these reforms as an opportunity to position Italy as a leader in European gambling legislation.

Challenges Ahead

Despite the ambitious plans, Italy’s gambling reforms face challenges, including declining tax revenues, which fell 6% in 2023 to €11.62 billion. Projections indicate further declines in 2024, prompting the need for efficient implementation of the new framework.

The framework has also sparked concerns from smaller operators over the increased licensing fees and stricter requirements. These measures, combined with limitations on branding and platform flexibility, may lead to further consolidation within the market.

Furthermore, anomalies in online gambling behaviors, particularly in smaller municipalities, are under scrutiny. A recent study in Calliano revealed disproportionately high per capita gambling expenditures, highlighting the need for targeted municipal regulations to mitigate potential societal impacts.

A New Era for Italy’s Gambling Industry

With the approval of the licensing framework, Italy is setting the stage for a more structured and transparent online gambling market. As the ADM finalizes its response to the MGA’s concerns, the extended standstill period offers an opportunity to refine the system further.

As Roberto Alesse noted, “In a liberal state, legal gambling cannot endure excessive prohibitions. We must adapt national standards to those required by Europe.” By implementing balanced regulations, Italy aims to stimulate economic activity, enhance consumer protections, and address illegal gambling effectively.

Source:

Italy Launches New Licensing Framework for Online Gambling, lcb.org, December 19, 2024.

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Curaçao GCB Responds to Corruption Allegations in Licensing Reform

Curacao-gambling-regulator-refutes-licensing-reform-corruption-allegations The Gaming Control Board (GCB) of Curaçao has issued a strong rebuttal against allegations of corruption, fraud, and money laundering in its gambling licensing reform. The claims, brought forward by local politician Luigi Faneyte of the opposition Real Alternative Party, accuse the GCB of issuing licenses without proper legal authority and leading to financial mismanagement. Faneyte filed a report with the attorney general’s office on November 25, asserting that these practices have caused significant financial losses.

Addressing Licensing Allegations

Faneyte’s allegations specifically targeted Curaçao’s finance minister, Javier Silvania, suggesting that licenses were being issued unlawfully. However, the GCB clarified that it exclusively manages the licensing process, a responsibility it has held since 2020 when the Minister of Finance delegated this authority.

“The GCB has the authority to grant, amend, suspend temporarily, revoke, or deny licenses, as well as attach terms and conditions to licenses. The allegation that the GCB lacks the legal authority to grant licenses is therefore incorrect,” the board stated.

The GCB emphasized that its licensing process involves multiple rigorous stages, including document verification, due diligence on decision-makers, and an evaluation of business plans and websites. All interactions occur through the GCB’s online portal, ensuring transparency and enabling applicants to track their progress in real time.

Financial Integrity and Fee Payment

In response to accusations of financial mismanagement, the GCB underscored that licensing fees are paid directly into an official government bank account. “There is no scope for mismanagement. The assertion that funds may have been embezzled is therefore not correct,” the GCB asserted. Only after payments are confirmed is a license granted.

Enhancing Player Protections

The GCB also addressed recent concerns stemming from the bankruptcy ruling involving Curaçao-licensed operator BC.Game. The Foundation for the Representation of Victims of Online Gaming (SBGOK) had filed a case against the operator for failing to pay out player winnings. The GCB clarified that player complaints are currently managed by operators under their terms and conditions.

Looking ahead, the introduction of the National Ordinance for Games of Chance (LOK) will require mandatory Alternative Dispute Resolution (ADR) mechanisms. These measures aim to ensure independent evaluations of player complaints and strengthen the overall regulatory framework.

Foreign Compliance and Enforcement

Curaçao-licensed operators operating internationally remain responsible for adhering to the laws of the jurisdictions in which they operate. The GCB noted its limited jurisdiction over such matters but relies on formal decisions from competent foreign authorities to guide its enforcement actions.

Moving Forward

The GCB is collaborating with global experts to implement its new licensing framework effectively, which includes transitioning existing licensees to provisional licenses under LOK by 2024. This phased approach aims to ensure compliance with enhanced regulatory standards.

As the GCB continues to modernize its oversight capabilities, including exploring advanced technologies, it remains steadfast in its commitment to transparency and accountability in Curaçao’s gambling industry.

Source:

Curaçao gambling regulator refutes licensing reform corruption allegations“, igamingbusiness.com, November 29, 2024.

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Gaming Realms Reports Strong Interim Results for H1 2024, Driven by Content Licensing Growth

Gaming-Realms-Reports-18_-Revenue-Growth-and-Strong-H1-2024Gaming Realms plc, a leading developer and licensor of mobile-focused gaming content, has published its interim results for the six months ending June 30, 2024. The company reported significant growth in both revenue and profitability, driven largely by its successful content licensing business and key partnerships across North America and Europe.

The Board remains confident that Gaming Realms is well-positioned to capitalize on its growth trajectory and deliver further value to shareholders by continuing to expand into regulated markets and launching new content.

Financial Performance Highlights

For the first half of 2024, Gaming Realms achieved total revenue growth of 18%, reaching £13.6 million, compared to £11.5 million in the same period last year. This revenue increase was supported by strong growth in the content licensing segment, which saw a 28% rise to £11.2 million, making it the primary driver of the company’s growth.

By contrast, brand licensing revenues fell by 67%, contributing only £0.3 million due to the absence of major deals that had been completed during the same period in 2023.

Adjusted EBITDA also saw a robust increase of 21%, rising to £5.8 million and representing an adjusted EBITDA margin of 43%, up from 41% in the previous year. Excluding brand licensing, the company’s adjusted EBITDA grew by 46%, reflecting the operational leverage and efficiency within its core business.

Gaming Realms also reported a 51% increase in profit before tax, which reached £3.5 million, up from £2.4 million in H1 2023. The company’s net cash position increased by 28% to £9.6 million, underlining its strong cash generation capabilities.

Expanding Global Partnerships and Game Portfolio

During the first half of 2024, Gaming Realms launched with 22 new partners in key markets, including FanDuel in Pennsylvania and Connecticut, Fanatics in New Jersey and Michigan, and the Atlantic Lottery Corporation in Canada.

In Europe, new partnerships were formed with Solverde in Portugal, DAZN in the UK, and LiveScore in the Netherlands. These partnerships have solidified the company’s presence in regulated markets and supported its expansion goals.

Additionally, the company secured a full iGaming Supplier License in West Virginia, further enabling its North American expansion. A new distribution agreement with Playtech is expected to open up additional opportunities in Switzerland and the U.S.

Gaming Realms also released seven new games in the first half of 2024, increasing its total portfolio to 82 titles, up from 70 games in June 2023. Notable new releases include Slingo Capital Gains and Slingo Gold Cash, which have been well received by players. Unique players in the content licensing business grew by 24%, reaching 3.5 million, further highlighting the popularity of the company’s offerings.

Positive Post-Period Developments

After the reporting period, Gaming Realms has continued to experience positive momentum. Licensing revenues increased by 33% in the two months following the end of June compared to the same period in 2023. The company also launched content in West Virginia, its fifth regulated U.S. state, and received an iGaming Supplier License in British Columbia, Canada.

Gaming Realms expanded its presence in the European market by launching Slingo Originals content with Danske Spil in Denmark, and Betclic in Italy. Additionally, the company released new titles such as Slingo Press Your Luck and Slingo Phillies in partnership with BetMGM.

Outlook for FY24

Looking ahead, Gaming Realms is optimistic about its financial performance for the full year 2024. The company plans to build on its strong first-half performance by expanding into new international markets and strengthening its presence in existing ones.

CEO Mark Segal commented on the company’s performance, stating:

“We are delighted with our strong performance in the first half of 2024, with total revenue increasing by 18% to £13.6 million. Our focus on expanding our content licensing business has led to a 28% revenue growth and the successful launch of seven new games. These results reflect our commitment to innovation and solidify our position in the gaming industry.”

New game releases, including Slingo Fowl Play and Slingo Press Your Luck, are expected to drive further growth in the second half of the year.

Source:

“Gaming Realms announces its interim results for the six months to 30 June 2024”, gamingrealms.com, September 11, 2024

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